Homepage of Jussi Eerio

About me

I'm a 30-years old M.Sc (Tech), graduated from Tampere University of Technology in 2014. I'm an avid gamer, with interest in all kinds of games, from PC/console gaming to board-, card- and role-playing games. I'm currently employed by Aloma Oy as a Software Designer.

Projects

I spend some time every week on projects of varying size and ambition. The goal of many of these projects has mainly been to test technologies I either haven't tried before or refresh on stuff I feel I'm rusty with, these homepages being one such example at the time of creation. The projects listed below are not the only things I'm working on, just the ones I consider to be mostly my "own" projects, code-wise or otherwise. Some of my projects (both those listed here and some other stuff) can be found on my Github.

Active projects

Projects that I am currently either actively working on or still plan to continue when I have the time.

Beyond Apocalyptic Times (B.A.T.)

My own take on one of my favorite games, King of Dragon Pass, using my own setting. Lead a group of survivors to prosperity in a wasteland left behind by what was supposed to be the end of the world. Choose leaders for your group, interact with other groups of survivors, venerate the gods and creatures that helped you fend off seemingly inevitable extinction and above all, survive. Survive and rebuild civilization. Originally started as WinForms project and then moved to WPF as a way to teach myself those subsystems of .NET framework. Currently on hiatus while I decide whether to keep going with WPF or move on to a more game-dev friendly framework.

Planned features:

Planned projects

The projects listed here are ones that are either mostly or solely on paper / in my head right now, but that I plan on fleshing out sooner or later.

Bloodlines of Magic (B.O.M.)

Game based on another one of my favorite games, Crusader Kings 2. Take role of a noble in a fantasy kingdom and lead your dynasty to supremacy.

Planned features:

Unnamed Space Strategy

Inspired to a degree by random online discussions about Stellaris combat system as well as the in-depth character system of Crusader Kings 2, the idea here is basically "Crusader Kings in space" while abstracting away most of the micro-management common to these games. Rather than micro-managing every aspect of the realm themselves the player should delegate most of the work to their retainers.

Planned features:

Finished / abandoned projects

Projects that I have worked on in the past that are either finished or that I do not currently have plans to continue working on.

Unnamed HTML5 Platformer

A small HTML5/Javascript project I'm doing with a friend using Quintus game engine. The concept was that of a simplistic stealth platformer with some twists. Conceptual design by friend, programming by me. Last stable version can be found here. Includes most of the basic movement (walk, jump, climb walls/roof), very basic enemy interaction and test version of combat. Currently using placeholder stickman graphics made by a friend since neither of us has the talent or interest in doing proper 2D graphics. Abandoned since neither of us has interest in continuing it right now.

Crawl Calculator

A calculator application to help plan character for a roguelike game Dungeon Crawl Stone Soup. Mostly made this one to learn how MVVM works in practice. Doesn't currently include anywhere near all the options in the game and is indefinitely on hold since I don't play DCSS right now and thus lack motivation to finish it, especially considering DCSS is in constant development, adding more features.

RogueLite

Minor project I started based on an existing Roguelike tutorial that uses RLNET and Roguesharp libraries, mostly on a whim. Sadly the tutorial libraries are/were rather limited and I never got around bothering to write my own to replace them, so this project is abandoned, at least for now.

Contact info:

e-mail: jussi.eerio@gmail.com

phone: 040-5484421